3D Environment Artist at Obsidian Entertainment
Assisting Games for Love as a volunteer 3D artist (low-poly art and environment art) in their games and projects. Games for Love is a kindness-oriented, 501(c)(3) Non-Profit Community dedicated to easing the suffering of children in life-threatening conditions, saving lives, and creating sustainable financial futures for children.
Awarded 2019 Artistic Achievement Award by IGDA Salt Lake for Hard Light Vector
Worked as a 3D artist at Actually a Game Company, where I helped develop and publish the game Hard Light Vector, made with Unreal Engine 4. I focused on concepting, creating, implementing, and placing 3D PBR game assets in-engine within Unreal Engine 4, handling the entire work pipeline for all of my own assets, as well as assisting others.
On Hard Light Vector, my main contributions involve environmental assets, including but no limited to creating both standalone and modular building and terrain kits, skysphere and level backdrop assets, decorative assets and props, et cetera, with other minor contributions to various art assets. I concept, model, texture, and implement all of my own assets to ensure quality and optimization.
Serving as a instructor/lecturer for a 3D modeling class at the University of Utah, introducing students to asset design and production pipelines for 3D models, for use in games, machinima, and animation.
Focusing on base modeling, students learn Autodesk Maya and other software to create game-ready assets, and how to make them ready for other applications as well. Techniques and approaches to modeling are explained and emphasized through the project-based class with one-on-one training. The techniques are specific and are taught with the assumption of no prior knowledge of the specific techniques, and students learn to create both low and high poly assets.
Worked as a 2D Artist and Animator on the game The Cursed Revolver, published on Steam. Was the main animator of the game, animating everything from characters to environmental effects. Also worked on a variety of environmental assets, and worked with the team throughout development on design.
Worked for Student Media at the University of Utah as a video, with video editing and other associated tasks being performed as well. Mainly worked on video productions as the camera operator, as well as the editor and/or actor/reporter on numerous other productions, including both completely completely independently as well as with the full video team on larger work.